Alexa Cool Along

HP 3D Capture

SR UX / UX Manager

HP | Launched 2016
Blending the Physical and Digital World
Palo Alto, CA

Idea

We started by discussing how people are bridging physical and digital worlds. We wanted to find a seamless experience for transforming physical objects into digital 3D models, fostering creativity, learning, and exploration.

UX Leadership

Through several iterations of prototypes and testing, I led a small team in developing the initial 3D capture experience for the HP Sprout computer. I directed visual designers, researchers, engineers, and collaborated with stakeholders to create a captivating and user-friendly app for scanning cherished objects.

Outcome

Inspiring people to create and learn in 3D by blending the physical and digital world with the Sprout 3D Capture app. A step-by-step guided scanning process

HP 3D Capture

UI Concept

Large Visuals

Buttons remain large and easily accessible.

Step-By-Step

Guide to capture manually objects 

Realistic Visualization of the object

Using the real texture to represent the object provides a magical experience

HP Sprout 3D Capture.

Wireframes & Prototypes

I led visual, motion and 3D designers on the design for capturing process, the visualization feedback and to guide the user step-by-step while the object is being captured. We wanted to make sure the user will have an accurate visual representation of the capturing process.

Dual Screen Prototype

Dual Screen Prototype

One of the main challenges encountered in this project was prototyping the interaction for the innovative Sprout computer, which features two screens: one projected on the mat and another on the display. Additionally, integrating interaction with the turntable accessory for automatic scans posed another obstacle.

To address these challenges, we adopted a multi-stage approach:

1. Conceptual Design: We began by brainstorming and sketching out various concepts for the interaction between the Sprout computer's dual screens and the turntable accessory. This phase focused on understanding user needs and envisioning potential solutions.

2. Digital Prototyping Tools: Leveraging simpl e presentation tools such as Keynote and PowerPoint that allow to present in different screens, I created interactive prototypes that simulated the Sprout computer's dual-screen interface. These prototypes allowed us to visualize how users would interact with both screens and the turntable accessory and we used those for user testing.

3. Physical Prototyping: In addition to digital prototypes, we explored physical prototyping methods to simulate the experience of using the turntable accessory in conjunction with the Sprout computer. This involved creating mock-ups and 3D models to test the ergonomics and functionality of the interaction.

4. Iterative Testing: We conducted iterative testing sessions with users to gather feedback on the interaction design and refine the prototypes accordingly. These sessions helped us identify usability issues and optimize the user experience for both the dual-screen interface and the turntable accessory.

5. Collaboration with Engineers: Throughout the design process, we collaborated closely with engineers to ensure that the prototypes were technically feasible and aligned with the capabilities of the Sprout computer and the turntable accessory.

By combining digital and physical prototyping methods, iterative testing, and collaboration with engineers, we were able to overcome the challenges of prototyping the interaction for Sprout with two screens, the projector and the turntable accessory, ultimately delivering a seamless and intuitive user experience.

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