Umeå Institute of Design | 2006
Umeå, Sweden
I envisioned a digital pass something lighter, disposable, a day ticket to navigate in the city. A window to look through the buildings to find interesting things, good deals or treasures without needed to stop or get off of the vehicle.
To visualize this concept in the pre-smartphone era of 2006, I developed low-fidelity physical prototypes demonstrating its functionality in future scenarios.
Exploring Motion: Leveraging the Urban Probes user research approach, I delved into understanding how we perceive motion and experience things while on the move. Participants were tasked with documenting their commuting journeys through photographs. This method offered valuable insights into what captures people's interest during transit and their preferred sights. Utilizing these findings, I prioritized features in the design process.
Exploring Motion: Leveraging the Urban Probes user research approach, I delved into understanding how we perceive motion and experience things while on the move. Participants were tasked with documenting their commuting journeys through photographs. This method offered valuable insights into what captures people's interest during transit and their preferred sights. Utilizing these findings, I prioritized features in the design process.
Workshops employing Participatory Design methods utilize interactive games to generate user scenarios. Participants use materials and a combination of pictures derived from rolling dice to craft these scenarios collaboratively.
Receiving promotions and offers from establishments while on the go, tailored to various locations such as gyms, sports centers, community centers, libraries, shops, and educational centers.
Here's an example of a pattern from a dance studio: they're sharing details about their new Salsa class. The promotion includes a salsa music clip to immerse people in the rhythm while they check out the information.
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